Grinding Gear Games’ Path of Exile for console, is worth getting excited about.įirst off it looks incredible and runs at a rock-solid frame-rate. Having spent several hours with the Xbox One beta, which included the Fall of Oriath content, it’s worth stating the obvious yet again. Plus implementing several improvements to the core experience and endgame. How huge? Well, it adds a staggering six new Acts of content, effectively doubling what was previously in the game. Like the huge Fall of Oriath expansion that came out a few weeks ago. One that also has frequent content drops. Also, as a free-to-play title it has garnered a sizable and passionate community over the years, with enough depth and content that it’s essentially a full-priced game given away for free. In that it looks to take a fair amount of its action-RPG inspiration from Diablo II. Launching in 2013, Path of Exile shares the same sort of dark and gothic themes that you can find throughout the Diablo series, but with a presentation that feels more old school. Like Diablo III it has a long and storied history on PC. Which is why the upcoming Xbox One release of New Zealand-based studio Grinding Gear Games’ Path of Exile is worth getting excited about. No matter how you feel about Diablo III as a game, the console version is just about the only irrefutable example of a successful PC game translation that a few years ago people would have said could never work. The transition from PC to console for the classic action-RPG steeped in simple mechanics and deep and rewarding customisation has been the sort of success story that anything else in the genre can’t help but be compared to. And with a controller in hand, in the most comfortable way too. Relax, listen to music, chat to friends, work on fine tuning a few builds whilst slaying countless demons in the most satisfying way possible. Originally on PC, but for the last couple of years on Xbox One. For those that know me, Diablo III is my go to game.
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